| Nairobits E-learning > Course 3 'Web Stars' >Design > lesson 10 | |||
| Interactivity |
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| Introduction |
The trainer will introduce the lesson about interactivity and tell the students what entails in the lesson, e.g. :
What new skills does a designer need when producing interactive media? ![]()
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| Activities |
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| Warming up 15 mins |
WHO ARE YOU? (Questionnaire.) Get ready some sheets of paper, pens or pencils for the students beforehand. While the students are still at a circle suggest their playing a very interesting and funny game. Each player writes down the list of 10 domestic animals in a column on his/her sheet of paper. Then the leader asks the first question and the players must read the answers which they wrote on their sheets of paper under the figure 1. The players read their answers in turn. Then the leader asks the 2nd question and the players must read the word which is written under the figure 2 etc. The leader's questions may be as follows: 1. Who are you at home? 2. Who are you in private? 3. Who are you in public? 4. Who are you without clothes? 5. Who are you after dinner? 6. What do other people think of you? 7. Who are you at nights? 8. What do you think about yourself? 9. Who are you with your friends? 10. Who are you in fact? |
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| Extra material |
This document might be usefull for hand-out as well? | ||
| Homework Discussion |
Discussion of the previous homework | ||
| Brainstorming session |
How interactivity influence our daily sphere of life. | ||
| Exercise |
Students will be asked to find two websites, one that they think is more interactive and one that they think is less interactive. Then they will present them to the rest of the class giving details why they think so | ||
| Closing Talk |
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| Hand-out | theres are two handouts for this lesson: |
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| Homework | List these interactive elements at home and bring them back
in tomorrows lesson. - How do you interact with your family, neighbors and people at large? - How would you like them to interact with you? |
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| Websites | 1. a questions and answer game for you |
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| Learning goals | Knowledge* student knows |
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| Materials | - One computer per student connected to the internet - Hand out - Evaluation forms |
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